![]() The characters live through their sole joke or quirky trait, and the scenes where they could really have showed off the cool points of a heroine are over in a few underwhelming lines. The story and setting are vaguely presented to the point where it feels like they just added galge-ish SoL scenes and one-liner jokes to the story outline instead of fleshing out key events. The plot is pretty straightforward and the enemy is the same organization from chapter 1 to chapter 23 so you know this isn’t a true Luminous Arc. There’s an organization trying to kidnap the idols so you have to gather them all into one place onto your floating island to prevent them from being targeted individually. You get post-battle bonus exp so if you stick to one party, it’s pretty easy for them to keep leveling even if they’re overleveled.īest accessoryThe setting of game is that the world is powered by nine Lapis and there are nine “idols” who have to power them through song magic. Not that anything matters in the last third of the game where all the enemies are weak to light so you just wreck the map with Alto. 12 is a multiple of 4, so you’d think the devs would at least try to pretend to distribute the elements even among characters. Out of the 12 total playable characters, there are 4 with water-centric skills, 3 fire, 2 wind, 2 earth, and a robot (aforementioned quad-elemental character). When I was forced to use her, her regular attack did more damage than anything else even when matching the enemy’s weak element, so her skillset is basically pointless. The character with a ridiculously low magic stat is the only one who gets attacks of four different elements. The distribution of elements and skills is pretty bizarre, too. At the end of the game, my main party had 5/6 characters with an AoE heal and at least 2 characters with an AoE revive (not that I needed to revive much). Aqua is intended to be the token healer character, but so many superior attackers learn a decent healing spell or two that having a dedicated healing role is pointless. Generally speaking, the game has a steep divide between characters who are either always useful or completely useless. This leaves characters with both high attack and magic to be the best damage dealers (Alto, Sopra), and characters with a physical skill coupled with high attack and decent-enough magic to be the most versatile (Joker, Kasumi). So magic attacks are probably calculated with some % of the character’s attack and their magic stat. However, if their attack is high and their magic is not ridiculously low, their magic attacks will still do decent damage as somehow attack goes into the magic attack damage formula as well. Characters whose skills consist mainly of elemental attacks but have a high attack, low magic build are completely useless (Feiran, looking at you). The elemental system is very awkward, as all elemental attacks are treated as magic and all non-elemental attacks are physical. Magic range is a measly 2 tiles in radius or 3 tiles in a straight-line distance (4 directions only), so I often found myself using AoE skills to reach single enemies. There are buffs that increase movement, but otherwise everyone is as slow as the healer in every other SRPG. First off, every character moves 3 tiles. The system design doesn’t feel like much thought went into it. ![]() This game is basically the same, as the system is very broken and shows little attempt at balance. They’re liked for their world and characters, and the gameplay is kind of just there to drive the plot, or at least that is my impression of it after hearing various comments and playing SN2. ![]() Summon Night is a series of SRPGs people often call chara-ge because the gameplay is easily broken and doesn’t evolve much with each entry (until 5 & 6 at least). They are also the company that ported the first three Hyperdimension Neptunia games to the Vita. It’s developed by Felistella, a company composed of Flight-Plan staff (responsible for the Summon Night series). Having played Luminous Arc 1-3, it easily shows that Stella Glow is the true successor to the series in terms of gameplay and writing, while Luminous Arc Infinity is something else entirely (it borrows like 3 terms from the original series). The funny thing is, the two games are very similar on paper as they are both bishoujo SRPGs with song magic, but you can tell that Imageepoch actually knows what they’re doing. ![]() The developer of the original series, Imageepoch, had nothing to do with this entry as they were making Stella Glow and going bankrupt. Luminous Arc Infinity is the latest entry in the Luminous Arc series produced by Marvelous. Too lazy to write anything legit so here are some afterthoughts for a game I played on and off for over a month.
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